Mafia III has a gripping narrative that’s full of tough choices

Mafia III could be a very short revenge story. Lincoln Clay, the Vietnam veteran whose mobster friends are killed in the first act, could quickly make his way over to the mafia boss and take him out. But the game coming from publisher 2K Games (a Take-Two Interactive division) on October 7 is a very deep open world with some very different story threads that can lead to alternative story outcomes.

The reason that this game is so deep and varied is that Clay’s idea of revenge is so much bigger than just killing crime boss Sal Marcano. It says a lot about Clay, the “gifted anti-hero” of Mafia III, that he wants to take apart Marcano’s criminal organization, piece by piece, district by district. Clay wants to take over all the rackets, taking out the low level foot soldiers, climbing up the ladder, and then replacing them with his own people.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.