Kabam launches Blastron mobile game as a browser-based Facebook game

Kabam is repurposing its robot-shooting mobile game, Blastron, for Facebook.

In doing so, Kabam is reversing its typical flow for a social game compared to years past, and it shows that it isn’t averse to launching on the platform where the company got its start.

Blastron is the first game that Kabam has started on mobile (iOS and Android) and moved to Facebook. It runs on the Unity engine, which allows it to be easily converted for cross-platform purposes.

“Facebook has one of the biggest audiences on the Web, and we are excited about taking advantage of its unmatched global reach to increase the access to one of our most popular shooter games,” said Andrew Sheppard, president of Kabam Studios. “Not only will new players find out about Blastron, but existing players will be able to enjoy the game in more places. We’re excited about other Kabam titles becoming available on Facebook in the near future.”

Kabam is growing fast, with revenues expected to rise 80 percent from $180 million in 2012 to $325 million in 2013. The company has more than $50 million in cash, and its valuation during its last $38.5 million funding was $700 million.

“More people are playing core games on Facebook today than ever before,” said Dan Morris, head of North American games partnerships at Facebook.  “Kabam’s use of the Unity game engine to bring Blastron to Facebook is exactly the type of seamless, cross-platform game distribution we expect to take off in 2014. We look forward to bringing even more cross-platform titles to Facebook over the coming months.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.