I wanted to buy an Oculus Rift — but there’s no development timeline for Mac

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I’m no gamer, but I have been looking forward to getting one of these cool Oculus Rift virtual reality headsets. Yet today, I found out some bad news — news that tells me I won’t be getting one any time soon.

“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows,” Atman Binstock, Oculus’ chief architect and Rift’s technical director, wrote in a blog post today about PC specs for the Rift. “We want to get back to development for OS X and Linux but we don’t have a timeline.”

Welp.

I understand that this sort of next-generation technology will require hefty computational resources — like a GPU and plenty of RAM — but for some reason, I had the impression that this would be for a wide variety of people, not just hardcore gamers. You know, Facebook, with 1.4 billion users around the world, is the company behind Oculus. But I’m still let down right now.

My colleagues tell me about various ways around this, like booting Windows through Boot Camp — or just buying a Windows machine. But … I want it to just work with my MacBook Air.

I guess I’ll just have to wait.