The Last of Us Part II has high-contrast options to make it more accessible.

How Naughty Dog made The Last of Us Part II so accessible

Naughty Dog has said that The Last of Us Part II is the most ambitious game it has ever made, and the studio has also noted it’s also the most accessible game it has made.

The PlayStation 4 game coming on June 19 has more than 60 settings that are meant to help all people play the game, including those who have low vision or are blind. Matthew Gallant, lead systems designer at Naughty Dog, said in a blog post that from the very beginning of development the goal was to ensure that as many fans as possible have an opportunity to experience the game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.