Sea of Solitude is a game about loneliness.

How Cornelia Geppert’s Sea of Solitude expresses her battle with loneliness

With Sea of Solitude, Electronic Arts is releasing a very different kind of video game through its EA Originals program. It comes from German game developer Jo-Mei Games, and it tells an intimate story about a young woman’s emotional journey to overcome loneliness.

I saw the game at the EA Play event in Hollywood, in advance of the Electronic Entertainment Expo (E3), the big game trade show in Los Angeles. Cornelia Geppert, CEO of Berlin-based Jo-Mei Games, showed me the game. She said it was based on her own personal life, at a time when she felt intense loneliness.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.