How Bruce Shelley brought a board gamer’s view into designing Civilization

Before he worked on Civilization with legendary game designer Sid Meier, Bruce Shelley was a board game designer at companies such as Avalon Hill. He designed games on paper back in the 1980s and 1990s, and it was easier to keep revising until the game was right. That’s a lot like how Meier made one prototype after another on computers.

Together, they worked on Railroad Tycoon. And then they doubled up on the first Civilization empire-building game, which debuted in 1991 to great acclaim. Evidently, they did something right. Civilization has 33 million copies in sales to date, including 8 million for its latest, 2010’s Civilization V and its expansions. Meier’s teams at MicroProse and Firaxis created 66 versions of the game across all platforms throughout the history of the franchise. Based on extrapolations from sales on the Steam digital distribution and community platform, the Civ series has been played for more than a billion hours.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.