How BioWare tries to create realistic human faces in Mass Effect 2 video game (video)

mass effect 2 faceAdrien Cho was the producer in charge of the artists for BioWare’s epic Mass Effect 2 video game, which debuted on Tuesday and has sold more than 2 million copies on the Xbox 360. We interviewed him about the art style of the science fiction game, which features close-up animations of humans and aliens talking. The game tries to render human faces so the look believable, but in a stylistic way. Of course, the company that really figures out how to do realistic human faces with 3-D animation will likely make a bundle of money and sell lots of games. Here’s our video interview with Cho.

http://vimeo.com/moogaloop.swf?clip_id=8230836&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1

BioWare’s Adrian Cho from Dean Takahashi on Vimeo.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.