Hideo Kojima tries to balance open world and gripping story with Metal Gear Solid V: The Phantom Pain (interview)

LOS ANGELES — Hideo Kojima has been making Metal Gear video games for decades (some more movie-like than others), but now he wants to give players more choice. In his latest Metal Gear Solid V: The Phantom Pain, his team at Kojima Productions has created a kind of limited open world.

The player goes on missions and makes choices. But they can also complete those missions in any way. For instance, in a demo at the giant Electronic Entertainment Expo tradeshow, we saw that you could approach a village from any direction, day or night, and figure out how to rescue a hostage without drawing too many enemies. You can enlist the support of a lot of tech gear, but the outcome of the mission is linear.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.