Gran Turismo developer Polyphony Digital has been steadily bridging the gap between what fans of racing games could consider simulation and what’s in an undergraduate engineering course. Gran Turismo 6 blurs the distinction even further by bringing both sides — the game maker and the car maker — together, and sooner than ever before.
I spoke over the phone with Taku Imasaki, the North American producer for Polyphony Digital, and asked him about the latest details on these new features as Grand Turismo 6 prepares for its Dec. 6 debut for the PlayStation 3.

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