Hey kid, what's he saying?

God of War full interview — The definitive story behind the crafting of God of War

God of War is the result of the labors of 300 people at console industry leader Sony’s studio in Santa Monica, California. Yet it was the underdog in the battle for Game of the Year at The Game Awards, as Red Dead Redemption 2 was built by a team at Rockstar Games with 10 times more resources.

Even so, God of War was the surprise Game of the Year winner, even though it came out in April, long before the fall games that were fresh in everyone’s mind during the holiday season. I enjoyed God of War’s tightly woven tale that elevated the familiar story of a violent titular hero Kratos by showing us what comes next, in a new setting in the world of the Norse myths, after the maturing hero grows tired of all that killing, and he finds he must impart some lessons to his weak son.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.