Finished, overly designed video games never want to force a player to go backward. Maybe you’ll retread areas in a Metroid, but even in those situations, you are always progressing forward. Getting Over It With Bennett Foddy focuses on making players experience the emotions of losing an achievement that other games are desperate to avoid, and that’s what makes it special.
Getting Over It is about a man in a cauldron attempting to climb a mountain of garbage with a Yosemite hammer. All you control is the hammer, and you can swing it around by moving your mouse. This enables you to grab ledges and and other objects to climb higher and higher. But Bennett Foddy’s mountain is cruel, and — at any time — if you make a big enough mistake, you could tumble back all the way to the base of the mountain. And that is … frustrating.
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