GCN and Van Wagner are setting up college esports tournaments.

GCN and Van Wagner create national collegiate esports tournaments

Gaming Community Network (GCN) and Van Wagner have teamed up to create national collegiate esports tournaments across multiple games. The first game competition will take place in May with Epic Games’ Fortnite.

GCN is an independent media group dedicated to gaming and esports, and Van Wagner is an advisory group that represents more than 110 colleges. Their tournament will be the largest national esports tournament to reach the collegiate marketplace, the companies said.

If the college esports events can succeed, the tournaments can feed talent to professional esports leagues. The global esports audience will grow to 474.0 million in 2021, a year-on-year growth of 8.7%. Esports enthusiasts (those who watch more than once a month) will account for just under half of this number (234 million), according to game and esports data firm Newzoo.

Each event in the series will feature teams from 10 NCAA conferences, with the top two finishers of each tournament advancing to play into a national tournament to crown an overall champion.

The participating conferences will be America East Conference, Big South Conference, Big West Conference, Colonial Athletic Association, Metro Atlantic Athletic Conference, Southland Conference, Sun Belt Conference, West Coast Conference, Western Athletic Conference, and the Central Intercollegiate Athletic Association.

Van Wagner is the exclusive multimedia rights partner for each of the participating NCAA conferences. Van Wagner will be working to secure corporate sponsorships for these events as part of year-round efforts with each respective conference.

The first tournament will be held in May 2021 virtually for the 10 conferences competing in Fortnite. The winner and runnerup from each conference tournament will play in the Championship Tournament, as well as receive cash prizes or scholarships, along with the bragging rights as a champion.

Students from any member school from the participating conferences can form a team to compete. Teams within the 10 conferences can submit their entry starting on April 21.

All matches will be broadcast live via stream on the Official Van Wagner Esports Twitch Channel, as well as co-streamed on each team and conference’s Twitch site if they request it. The tournament will also be carried by GCN across 85 gaming and esports-centric websites to enhance viewership and messaging. GCN reaches 65 million monthly uniques in the U.S.

Van Wagner senior vice president Mark Donley said in a statement that 110 member schools will participate, tapping into as many as 1.4 million students.

The tournament series will continue into the fall and winter with two new game formats to challenge the participating conferences as they continue their quest for a championship in a similar format to the tournament in May, as well as, future tournaments to be determined in 2022.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.