Our GamesBeat Next 2024 will be on October 28-29 in SF.

GamesBeat Next 2024’s all-star agenda (Oct. 28-29) | The DeanBeat

I am proud of the collection of voices, personalities and perspectives that we have gathered for GamesBeat Next 2024. You can see them below in the tentative agenda I’m revealing today for our conference coming October 28-29 in San Francisco.

We’re holding the event at the beautiful Convene event space near Union Square. You can use this code, gbn24dean, for a 25% discount for registration. We have 97 speakers, with almost 65% of them from diverse backgrounds, compared to 47% a year ago. This year, 41% are women. We have 42 sessions.

We’re still adding speakers to the agenda but check out our heavy hitters who will help us address the question on everybody’s mind: how does the game industry get back to growth. In staging this event, we are seeking to put together diverse voices and perspectives so that we can make this the most efficient and inspiring event for the gaming industry.

For 17 years, our conferences and community have been about heart and soul of gaming and the technology behind it. Our task is to help educate the leaders and future leaders of the game industry when it comes to creating a sustainable, fair and fun industry for all who get joy from making games.

These speakers reflect a wide array of interests and topics in gaming, but we will always focus on the intersection of games and other spheres such as technology — the things at the edge of gaming that can create growth in the future — or other growth opportunities like Hollywood. As we all know, gaming and tech constantly change, and we hope that our event will be the best place to catch up on visionary ideas about the future — and practical ideas of how to get back to growth.

We’ve also got people from the heart of triple-A development as speakers, and yet we’ve got one of the most diverse lineups when it comes to game industry events.

Our tracks at the event are organized along technology, industry, culture and growth themes. We’ll have concurrent roundtables running alongside the talks for those who want interactive small group sessions.

An agenda full of all-star speakers

GamesBeat Next 2024 speakers

MONDAY OCTOBER 28

1:10-1:15 pm Emcee Tadhg Kelly, game consultant and cofounder of Whenere
Pacific gallery 5th floor

1:15 pm -1:20 pm Dean Takahashi, lead writer for GamesBeat
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1:20 pm -1:50 pm (growth)
Pacific gallery 5th floor

Finding New Growth Vectors: Extending IP to Reach New Audiences

Stanley Pierre Louis, president and CEO of the Entertainment Software Association, sits down with Laura Naviaux Sturr, general manager of operations at Amazon Games, for a conversation on the role of popular and beloved intellectual property in video games and how it is attracting a new generation of players.

Moderator: ESA CEO Stanley Pierre-Louis
Laura Naviaux Sturr, GM Operations, Amazon Games

1:50 pm -2:20 pm (culture)
Pacific gallery 5th floor

Lessons from generations of gaming

It’s the 25th anniversary of the launch of the Sega Dreamcast, and we’ll talk with the executive who brought it to the market in the U.S. with the flair of a showman. Sega managed to be competitive in the U.S., but not in the long run. But Peter Moore had the longevity in games – as a soccer player turned marketer turned top exec – across companies such as Microsoft, Electronic Arts and Unity. We’ll catch his wisdom from a journey across the leadership of the top companies of gaming – before he went on to be a winning general manager at Liverpool FC.

Peter Moore, former executive at Unity, Microsoft, EA, Sega and Liverpool FC
Moderator: Dean Takahashi, lead writer for GamesBeat

2:20 pm – 2:50 pm (growth)
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Interactive discovery drives growth

Game studios aren’t just competing with one another but with all content streaming on screens of every
shape and size…all the time! And games are losing mindshare! Why are we losing? Isn’t interactive
entertainment inherently the most engaging form of digital entertainment? How can a passive view be
better than any moment inside the completely immersive worlds we’re creating every day? Our panel of
marketing, gaming and technology innovators will engage in a discussion of how we as an industry
can leverage the best tool we have in our arsenals – gameplay – to better compete and win and drive
growth.

Asaf Gazit, cofounder and CEO at Ludeo,
Charles Kha, vice president of innovation, Ventures at Electronic Arts
Candice Mudrick, senior product manager, Nvidia Cloud Gaming at Nvidia
Moderator: Kurt Indovina, writer, host & sr. producer at GameSpot

GamesBeat Next 2024 speakers

2:50 pm – 3:20 pm (industry)
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Building games players actually want to PLAY — How Web3 is enabling new innovation and IP into the gaming space

Web3’s best path forward is to enable developers to make games that are fun and accessible to players. Play, formerly ReadyGG, is emphasizing that as it gets ready to deploy a platform that makes it simple for indie developers to launch Web3 games. Shawn Layden, former head of Sony PlayStation Worldwide Studios and an adviser to Play, believes this is the necessary path for Web3 games to move forward. We’ll talk with Layden and Christina Macedo, CEO of Play, about the next generation of games that will have new ways to monetize – and still be fun.

Ready GG CEO Christina Macedo
Shawn Layden

3:20 pm – 4:05 pm (technology/culture)
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The science fiction future that we want

We’ve got one of the world’s most famous science fiction authors — a true technology thinker — talking about tying together the open metaverse, AI and Web3. We’ll have sci-fi fan Dean Takahashi and seasoned technology author Riz Virk (whose book topics include simulation theory) quiz Neal Stephenson in this fireside chat.

Neal Stephenson, author of Snow Crash and cofounder of Lamina1 and Whenere
co-moderator: Riz Virk, faculty associate at Arizona State University; founder of Play Labs
co-moderator: Dean Takahashi, lead writer for GamesBeat

GamesBeat Next 2024 speakers

4:05 pm – 4:35 pm (technology) — a virtual prerecorded talk
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The path to the open metaverse

Tim Sweeney is the founder and CEO of Epic Games, the makers of Unreal Engine, Fortnite, and the Epic Games Store. Sweeney started Epic in 1991 with the release of its first shareware game, ZZT, and the company has gone on to build a portfolio of technologies and studios to provide an end-to-end digital ecosystem for creators. Sweeney has led the company through the eras of PC, console, mobile, and online gaming, and now, the metaverse. This will be a prerecorded virtual talk shown at the conference.

Tim Sweeney, CEO of Epic Games
Moderator: Dean Takahashi, lead writer for GamesBeat

4:35 pm. to 5 pm (technology)
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Games and AI

How can AI be an exosuit for game developers, empowering them to create faster and better? What are the top issues to be concerned about in the ethical use of AI in game development? How will UGC work with the help of AI? What new types of gameplay will be possible with better AI? This panel will tackle the fresh issues on where we are in the evolution of AI in games.

Pany Haritatos, CEO of Series Entertainment
Kent Keirsey, CEO of Invoke AI
Andy Mauro, CEO of Storycraft
Moderator: Hilary Mason, CEO of Hidden Door

5:00 pm – 5:30 pm (technology)
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(Virtual session: live recording) Building Momentum: A Fireside Chat with Unity CEO Matt Bromberg on Game Development and the Gaming Industry

Join us for an insightful fireside chat with Unity CEO and President Matt Bromberg, as he sits down with Dean Takahashi to discuss the challenges and opportunities facing game developers in today’s rapidly evolving industry – from increasing development costs and a saturated market to the challenge of discoverability.

Matt Bromberg, CEO of Unity
Moderator: Dean Takahashi, lead writer for GamesBeat

Roundtables Day One (separate room than mainstage)

2 pm to 3 pm roundtable (industry)
Landmark Library 5th floor

Unlocking Gaming’s Next Boom: Tailoring Games for Audiences in the Era of Skyrocketing Player Demand

This roundtable will be a discussion among gaming experts exploring how player expectations are evolving and opening up new opportunities for segmentation. Hear what game publishers and developers are doing in consideration of new gaming behaviours and how they will utilize research and tools to identify new audiences and make games that they will want to play.

Monika Madrid, vp of business development at Magid
Mike Salmon, SVP of games division at Magid

3:00 pm – 4 pm (technology)
Landmark Library 5th floor

Cloud Gaming – Where we are now and where we’re headed
roundtable discussion

A gathering of gaming innovators discuss cloud gaming’s past, present and future. Participants will review what the challenges have been to date, what is possible in today’s cloud environment and what opportunities lie ahead. Conversation will include perspectives on how far the industry is from having a viable gaming solution, what role AI plays in gaming, as well as the cost and dependencies on today’s few cloud providers. As we look ahead, will studios and publishers be able to scale on their own or do experts foresee a future console war in the clouds?

Participants:
Asaf Gazit, Co-Founder and CEO, Ludeo
Candice Mudrick, Senior Product Manager, NVIDIA Cloud Gaming
Ed Lin, CMO, Ludeo

4 p.m. – 5 p.m. Roundtable (industry)
Landmark Library 5th floor

Studio funding should be more like startup funding

Without a playable prototype, it’s hard to get funding. Without any funding, it’s hard to make a great prototype. Y Combinator solved the pre-demo funding problem for startups and invented the Simple Agreement for Future Equity (SAFE) in 2013.

Yet somehow more than a decade later, game funding is still a chicken egg problem for many studios. Join Tim Keenan, Founder of Misfits Attic, and John Graham, Founder of Elbow Grease Games, for a discussion of why prototype funding should look like the Y Combinator model and how Tim and John are using it to build their businesses.

John Graham, founder of Elbow Grease Games; Tim Keenan of Misfits Attic

530 pm Emcee wrap up Tadhg Kelly

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530 pm to 7 pm reception Pacific gallery

Day 2 TUESDAY OCTOBER 29

GamesBeat Next 2024 speakers

8:30 am stage 1 Women in Gaming Breakfast starts
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8:30 am -9:00 am networking time
9:00 am – 9:30 am fireside chat (culture)

Moderator: Rachel Kaser, GamesBeat writer
Dametra Johnson-Marletti, corporate vice president of consumer game sales at Microsoft
9:30 am Q&A
9:30 am – 9:45 am networking
9:45 am Women in Gaming Breakfast concludes

9:45 am Main conference begins
Ashley Trick, Kismet Ventures, emcee intro
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9:50 am – 9:55 am Rapidfire Unicorn Janko Mrsic Flogel
9:55 am – 10 am (Rachel Kaser opening talk)

10 am – 10:30 am general session stage 1 (growth)
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5 Best Practices for Mastering Mobile Monetization

Dive into the world of mobile gaming monetization outside of the app store with insights from industry experts as they uncover the five best practices crucial for success in this competitive landscape. Explore the art of maximizing your live ops activities, customizing offers, crafting engaging promotions with customers, and more. The panel of seasoned monetization experts will share their strategies for driving growth and implementing innovation in mobile gaming.

Join this fireside chat hosted by Berkley Egenes, Chief Marketing & Growth Officer at Xsolla featuring Danny Moy, Chief Strategy Officer, Sci Play; Manish Tiwari, Senior Product Manager, Electronic Arts; and Josephine Friday, Senior Director, Global Enterprise Sales, Xsolla.

Josephine Friday, senior director for global enterprise business development at Xsolla
Berkley Egenes, chief marketing officer at Xsolla
Danny Moy, chief strategy officer at SciPlay
Manish Tiwari, senior product manager at Electronic Arts

10: 30 am – 11:00 am stage 1 general session (technology)
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New directions for content creation for gaming, entertainment and AI

Moderator: Joanna Popper, media and tech executive, executive producer
Edward Saatchi, CEO of Fable
Goldiblox founder Debbie Sterling
Jacob Navok CEO of Genvid interactive

10:30 am – 11:00 am stage 2 (industry)
Vista Studio West room 4th floor Stage 2

Cross Media Innovation – IP with games at the center

A conversation between Astrid Entertainment’s Sharon Tal Yguado & Netflix Games’ Leanne Loombe
Sharon and Leanne stepped into each other’s worlds as they made opposite career moves. Sharon transitioned from a successful TV and film career, where she led major divisions at studios like Fox and Amazon and spearheaded franchises like The Walking Dead, The Boys, and Invincible, to leading a new gaming studio startup, Astrid. Meanwhile, Leanne Loombe moved from running a studio at Riot Games to leading a large gaming division within a major entertainment company, Netflix. These two accomplished executives will discuss their seemingly opposite paths and how they approach entertainment and games with a 360-degree perspective.
In this two-way conversation, they will explore building 360-degree franchises that engage fans through various mediums and experiences. Through the lens of their current roles, they will discuss their approaches to building and nurturing IP, as well as fostering community around their products. Sharon will share insights into Astrid’s latest projects and her reasons for transitioning into gaming to create a new universe. Loombe will discuss her approach to IP and games in her role.
Leanne Loombe, Netflix
Sharon Tal Yguado, CEO of Astrid Entertainment

1030 am – 11 am stage 3 (technology/culture)
Vista Studio East room 4th floor Stage 3

Connecting human machine interfaces (HMI) to improve real and virtual performance through gaming

Dr. Khizer Khaderi of Stanford University has studied athletes and gamers through the Human Perception Lab and more to uncover the nuances of performance in traditional sports, esports and gaming. He will talk about using methods leveraging HMIs to capture unique human perception data, analytics providing information about individual performance and how to improve both physical and virtual performance through gaming.

Dr. Khizer Khaderi, is the founding director of the Stanford Human Perception Laboratory (HPL) and the Stanford Vision Performance Center (VPC)

11:00 am – 11:30 am stage 1
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From Kickstarter to Netflix – The Exploding Kittens Journey
Elan Lee, CEO of Exploding Kittens (growth)
Moderator: Dean Takahashi, lead writer for GamesBeat

What started as a side hustle on Kickstarter, Exploding Kittens now sells a game every 5 seconds and has a hit TV show and mobile app on Netflix. Join Elan Lee, co-founder and CEO of Exploding Kittens to talk about the journey of the company, how it has formed a lasting relationship with fans and how audiences’ engagement with its characters inspired a successful transmedia company.

Elan Lee, co-founder and CEO of Exploding Kittens
Moderator: Dean Takahashi

11:00 am – 11:30 am stage 2 (industry)
Vista Studio West room 4th floor Stage 2
The future of game publishing

Through the ashes of layoffs and an unstable economic environment, new greenshoot developers are rising. The question is how will they survive to 2025, and how will this shape the gaming landscape? What games will rise to success and what do publishers need to do to support growth? 

Games publishing has changed and will continue to change significantly. 2023 and 2024 saw double-A games rise through the ranks but how long will that last, and what effect will the behemoth GTA6 have as it absorbs the population’s spending power? Our session will take a hard and honest look at game publishing, how it will change, what developers and publishers will need to do to make their game launch successful, and who the winners and losers will be.

Moderator: Yoshio Osaki, president of IDG Intelligence
Kimberly Pointer Corbett, chief publishing officer at Fortis Games
Paul Sulyok, CEO of Green Man Gaming

11:00 am – 11:30 am stage 3
Vista Studio East room 4th floor Stage 3

Ethical Growth: Navigating an Ambiguous Era

As layoffs continue, with the risk of irreparable damage to the gaming industry, [GamesBeat noted the first half of 2024 recorded more layoffs than 2023], and the broader tech market experiencing even more profound effects, signs of possible future growth are present. But, how can studios rebuild responsibly and ethically, with an eye toward building strong cultures today, while capturing market value, without over-investing in a manner that will result in further calamity when the cycle next turns? How can we help studios thrive and find a path where the industry can grow again through reimagining and breathing new life into this space?

What does leadership look like in this moment? As we work through this period, studio leaders will need a combination of skills, both oriented toward working through the crisis, as well as preparing for the ongoing cycles of growth and contraction. Industry leaders will provide insights and guidance for responsible and ethical growth, including how to:

  • Shift internal communications strategy to rebuild trust
  • Redefine or reinforce company values
  • Cultivate resilience and a future-focused mindset
  • Develop leadership skills (at all levels of management) that support a culture of empathy, grit, and renewed sense of purpose
  • And, how to implement practically

Shannon Loftis, senior adviser at Valued Cultures
Daryl Ogden, cofounder at Valued Cultures
Emily Greer, 1UP Ventures
Rory McGuire, president and chief creative officer at Blackbird Interactive

1130 am – 12 pm stage 1 (technology)
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Moderating voice chats in VR: Player safety and lessons learned with Rec Room

Join safety experts from Modulate and Rec Room for an in-depth fireside chat discussion on the current state of voice moderation in online gaming. Player-to-player voice communication is integral to an immersive and engaging gaming experience – especially in VR environments. But voice chat interactions can often turn sour, driving players away from the game and creating a culture of toxicity. Our speakers will explore how advanced voice moderation systems, like those used in Rec Room, are addressing some of the many challenges of detecting and mitigating toxic behavior in real time.

This session will provide actionable insights and best practices for implementing and improving voice moderation systems and policies as part of a holistic trust and safety strategy. Attendees will gain a deeper understanding of the importance of content moderation, voice chat moderation, the scaling and cost challenges involved, and the strategies for creating a safer and more enjoyable gaming environment.

Moderator: Imran Khan, senior writer at GamesBeat
Yasmin Hussain, Rec Room, Head of Trust & Safety
Mark Frumkin, Modulate, Director of Account Management

GamesBeat Next 2024 speakers

11:30 am – 12:00 pm stage 2 (culture)
Vista Studio West room 4th floor Stage 2

Winning moves: Building powerful remote game development teams
Description: Muus Collective, a women-founded and led mobile gaming company, has built a fully remote team composed of leaders from EA, GSN, and more. This talk will explore strategies for effective communication, collaboration, and building great culture for dispersed teams.

Sarah Fuchs, cofounder of Muus Collective
Shelby Moledina

1130 am – 12 pm stage 3 (culture)
Vista Studio East room 4th floor Stage 3

Connecting Culture and Content: How Developers Can Maximize Impact through Creator Partners

With a recent study showing that nearly 70% of gamers are more likely to purchase a game after seeing it promoted by a favorite influencer (Source: Newzoo), the impact of creators on game marketing is undeniable, but how can developers harness the power of influencers in the most authentic way to market their games and foster vibrant, engaged communities worldwide?

Our panel can provide an in-depth look at strategies and best practices for collaborating with influencers and developing content that amplifies your game’s reach and creates meaningful connections with players. We can also discuss how to identify the right influencers, build authentic partnerships, and leverage culturally-relevant content to enhance your game’s global appeal.

Irina Shames, Chief Commercial Officer of Loaded and Open World
Stephanie Fried, CMO of Fandom
Moderator: Dean Takahashi, lead writer for GamesBeat

12 pm – 1230 pm stage 1 (growth)
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Does marketing D2C work outside your mobile game?

Are you looking for new ways to grow profit? You might consider that converting just 25% of your live service transactions to direct-to-consumer (D2C) payments can increase your future profitability by over 8%. For many games, up to 70% of revenue comes from a targetable population of just 2% of players who are VIPs. There could be a tremendous opportunity for you to use D2C to help you grow, but succeeding with D2C will require a lot more than just launching a fancy new web shop.

In this panel, our panelists will bring their insights about D2C for leading mobile games, and what they think you need to succeed with D2C. The panelists will share their thoughts about how to align your external marketing, creator program, web shop, live services strategy, VIP management, and more to work in unison to help you establish and grow a D2C channel that will help you succeed. If you’re considering launching D2C, don’t miss this session.

Moderator: Braden Steel, senior product marketing manager at Fastspring
Justin Sacks, CEO of Nexus.gg
Josh Burns, business development and partnerships at FunPlus

12:00 pm – 12:30 pm stage 2 (technology)
Vista Studio West room 4th floor Stage 2

The future of gaming: Beyond the game – hyper-personalization, infrastructure, and the next frontier

This session will explore how gaming is transforming into a fully immersive, socially-driven experience. Kyle Lindsey (WWT) and Simon Wistow (Fastly) will dive into the importance of real-time social features like chat, cross-platform play, and personalized matchmaking that enhance player engagement and retention. The discussion will also touch on how edge computing and scalable infrastructure are crucial to maintaining seamless global interactions in modern gaming. This session will offer insights into how gaming companies can build community-driven ecosystems that extend beyond gameplay.

Kyle Lindsey, Director of Technology, Innovation & Transformation, World Wide Technology
Simon Wistow, Co-Founder & VP of Strategic Initiatives, Fastly
Moderator: Imran Khan, senior writer at GamesBeat

12:00 pm – 12:30 pm stage 3 (technology)
Vista Studio East room 4th floor Stage 3
Childhood Fantasies Fulfilled: What Games Learn from Puppies, Dolls and Imaginary Friends
(and how it provides a new area for us to explore)

We’ve reached an inflection point in games and tech, pushed towards evolutionary adaptation. I’m worried that this comes from a monoculture of genres being recycled over and over, until the market cannot support the status quo. We’ve built so many products along the ‘survival of the fittest’ fantasy.

LLMs have opened up the pathway to another paradigm. The computer not an opponent but as a friend.

Games are articulations of childhood fantasies and dreams – let’s move beyond cops and robbers to the reward of caring and growing things. Survival of the friendliest. Cozy games are already exploring this frontier. I will explore the evolutionary roots, human behavioral loops, and examples of how this basic human need – for belonging – should drive our thinking for designing games into a future defined by disconnection, dislocation and loneliness.

Bernard Yee, CEO & Co-founder, Windup Minds

12:30 pm – 1:30 pm Lunch

1:00 pm – 1:30 pm diversity in gaming lunch panel (culture) stage 1
Pacific gallery 5th floor

Embracing Diversity: Navigating Challenges and Prioritizing Inclusion in the Gaming Industry

Join us for an engaging panel discussion that delves into the critical importance of diversity and inclusion in the gaming industry. As the gaming landscape evolves, it is crucial to maintain a focus on fostering a diverse and inclusive environment that celebrates all voices and perspectives. Our panel of experts will explore the impact of current industry challenges and emphasize the need to prioritize inclusion as a key driver of innovation and long-term success. Discover actionable strategies for promoting diversity, equity, and representation in gaming, and learn how embracing diversity can lead to a more resilient and vibrant industry for all.

Bridget Stacy, vice president of marketing at Xsolla (moderator)
Sheloman Byrd, CEO of Open Ocean Games
Jessica Murrey, CEO of Wicked Saints Studios

1:30 pm – 2:00 pm stage 1 (growth)
Pacific gallery 5th floor

Mini-millennials and the future of age-adaptive gaming
A deep dive on how the games of tomorrow are building into the fabric of their foundation support for a generation of gamers that will create more of their identity & community online at a younger age than any generation prior.

Tami Bhaumik, Roblox for k-ID session
Kieran Donovan, CEO of k-id
Moderator: Jonathan Lai, general partner at A16z

1:30 pm – 2:00 pm stage 2 (technology/industry)
Vista Studio West room 4th floor Stage 2

The game industry is starting to build upon Godot and open source. How to be ready.

Enterprise software primarily builds upon open source today, and this reality is now arriving to the game industry. What will it change and how do game companies build their games upon open source game engines such as Godot?

Juan Linietsky, CEO of W4 Games
Moderator: Monika Madrid, vp of business development at Magid

1:30 pm – 2:00 pm stage 3 (growth/culture)
Vista Studio East room 4th floor Stage 3
Commercial video games – an effective treatment for mental health

Starting in 2025 the federal government will begin paying doctors and game developers to prescribe and use video games that provide treatments for mental health.
Moderator: Amy Jo Kim, founder of Game Thinking
Ryan Douglas, chairman of Deepwell

2:00 pm – 2:30 pm stage 1 (industry)
Pacific gallery 5th floor

VR’s advantages for shaping the future of Play

Join Kerestell Smith, Founder and Chief Creative Officer at Another Axiom and the visionary solo developer behind Gorilla Tag, for an intimate fireside chat exploring how VR is uniquely positioned to engage the rapidly rising Gen Alpha audience. As the industry nears a critical inflection point, Kerestell will discuss how this younger audience is embracing VR as a ‘third place’ for gaming, social connection, creativity, and community. He’ll expand on how VR is shaping the next generation’s expectations for entertainment, what game companies should prioritize to stay ahead, and why now is the time to pay attention to what is captivating this key audience before the opportunity slips by.

Rachel Kaser, GamesBeat Writer (Moderator)
Kerestell Smith – Founder and Chief Creative Officer, Another Axiom

2:00 pm – 2:30 pm stage 2 (industry)
Vista Studio West room 4th floor Stage 2

Gaming M&A: Will the Rising Tide Lift All Boats into 2025?

Rob Ricca, SVP of Corporate Development for Scopely
Amy Lamayer, managing director of WXR Fund
Moderator: Angela Dalton, CEO and founder at Signum Growth

2:00 pm – 2:30 pm stage 3 (industry)
Vista Studio East room 4th floor Stage 3

How to analyze games faster

Analyzing video games is an essential skill for any business professional working in the games industry, especially product managers. This session will offer a quick guide on how to analyze a game quickly and effectively. It will discuss how the game analysis process can be simplified and streamlined so that games industry professionals can spend less time grinding through the game and more time on extracting actionable business insights.

Moderator: Tadhg Kelly, cofounder of Whenere
Oindrila Manda, senior product manager at Electronic Arts

2:30 pm – 3:00 pm stage 1 industry
Pacific gallery 5th floor


Navigating a Venture Traffic Jam

The game venture ecosystem is at a inflection point, in the second year of the aftermath to peak investment and with a sharp uptick of pre-seed and seed investments. Three VCs dissect key moving parts that’ll be crucial for you in the next year, including: the dominance of AI and crypto, the contenders to succeed these sectors as money magnets; the relative shortage of post-Series A venture; the reduction in game studio investment and the next sectors that’ll attract this investment; increasing pressure for exits; and the three factors that make a start-up investable — and have the best chance to succeed at scale.

Josh Chapman, managing partner, Konvoy Ventures
Justin Yuan, Tirta Ventures
Lia Zhang, Makers Fund
Moderator: Eric Goldberg, cofounder of Playable Worlds

2:30 pm – 3:00 pm stage 2 (culture/technology)
Vista Studio West room 4th floor Stage 2

Social and commercial need for healthy communities in and outside of games – for developers & platforms

There’s a greater need than ever to think about safety, toxicity, and healthy communities in and around their games. Whether it’s a cozy game, a competitive game, or a metaverse, or a fan platform that hosts passionate players, all genres of games and social venues face a spectrum of challenges ranging from ruining the fun, to harassment, to endangering minors. This discussion will address what developers & platforms are, and should be thinking about in and around their games in a comprehensive way and how to solve it — from voice chat to text, to in-game player actions, to the use of community platforms, and why growing a healthy community is critical in society now, as well as how a better online environment is better for the industry.

Dennis Fong, CEO of GGWP
Perkins Miller, CEO of Fandom
David Yee, Another Axiom
Sibel Sunar, CEO of Fortyseven (moderator)

2:30 pm to 3:00 pm stage 3 (culture/growth)
Vista Studio East room 4th floor Stage 3

Navigating recovery: Games data, layoffs, and industry trends

No one has transparently captured so much data about job resources and the stage of game industry employment as Amir Satvat. Our panelists will delve into the post-crisis recovery of the video games industry. This insightful discussion will explore key data trends, including layoff forecasting, industry role distributions across locations, demographic shifts, and the evolving landscape of job splits. Whether you’re curious about where roles are emerging or how workforce changes are shaping the future, this talk provides essential insights into the industry’s rebound and its path forward.

Dean Takahashi, moderator
Amir Satvat, business development director at Tencent

3:00 pm – 330 pm Break

3:30 pm – 4:00 pm general session (culture)
Pacific gallery 5th floor

Seats at the table: Fostering a welcoming workplace

The 2024 State of the Game Industry report from GDC noted that nothing has changed when it comes to the representation of women in the industry. Skydance Games is working hard to change that perception. As Skydance continues to increase gender representation across their studios, women currently hold lead positions in business, design, production, and other disciplines for their console, VR, PC, and mobile titles. This panel will explore how they’ve fostered an inclusive workplace, the importance of having more diverse voices on AAA titles and explain the critical role studios have in providing more seats to underrepresented communities.

Moderator: Kimberly Unger, Senior Games Sourcing and Investment Lead, Oculus Publishing at Meta
Jenna Seiden, Senior Vice President, Business Development, Licensing, and Publishing
Amy Hennig, Co-President
Andrea Silvers, Vice President of Marketing and Communications/Skydance

4:00 pm – 4:30 pm general session (industry)
Pacific gallery 5th floor

Announcing the 2025 Game Changers

Game Changers is coming back shortly.
Game Changers is coming soon.

Moritz Baier-Lentz, partner and head of gaming & interactive media at Lightspeed
Dean Takahashi, lead writer for GamesBeat at VentureBeat
Lisha Li, founder and CEO of Rosebud AI
Kylan Gibbs, Co-Founder and CEO of Inworld AI (confirmed)
Mihir Vaidya, Chief Strategy Officer at Electronic Arts

To close the conference, Lightspeed and GamesBeat will announce the 2025 Game Changers—an annual list to celebrate and accelerate extraordinary startups in gaming & interactive technology. We’ll have the standout winners from each of the five key categories present live on stage: 3D technology & infrastructure, generative AI, game studios & UGC, interactive media platforms, and extended reality (AR &VR).

In addition to meeting the winners for the first time, you’ll hear from a panel of Game Changers judges, which this year included executives and operators from Activision Blizzard, Amazon, Bungie, ByteDance, Call of Duty, DeepMind, Disney, Electronic Arts, Epic Games, Goldman Sachs, Google, Inworld AI, King, Krafton, League of Legends, McKinsey, Meta, Microsoft, NCsoft, Niantic, Oculus, Riot Games, Stanford University, Take-Two Interactive, Tencent, TikTok, Uber, Unity, Unreal Engine, Valve, YouTube Gaming, Xbox, Zynga, and others.

4:30 pm to 5:00 pm (industry)
Pacific gallery 5th floor

Game Changers continued with winners

Dean Takahashi
Moritz Baier-Lentz of Lightspeed
TBD

Roundtables day two (rooms TBD)

10:30 am -11:30 am roundtable

TBD

11:30 am – 12:30 pm roundtable

Skyrocketing Game Dev Costs! What Can We Do?

Game development costs are soaring to unprecedented heights, driven by the proliferation of new platforms, pandemic-fueled salary surges, shifting business models, and diverse expectations from different generations of gamers. In an industry where every new release is held to increasingly higher standards, players are paradoxically playing fewer games and for less hours. The challenge to create a hit game has never been more daunting. Join us for a conversation on the forces driving up game development costs and strategies studios are leveraging to ensure profitability.

Ninel, Gryuner Anderson, CEO of Devoted Studios
Jason Harris, Chief Commercial Officer of Devoted Studios

1:30 pm to 2:30 pm roundtable
Ethical Growth: Navigating an Ambiguous Era

As layoffs continue, with the risk of irreparable damage to the gaming industry, [GamesBeat noted the first half of 2024 recorded more layoffs than 2023], and the broader tech market experiencing even more profound effects, signs of possible future growth are present. But, how can studios rebuild responsibly and ethically, with an eye toward building strong cultures today, while capturing market value, without over-investing in a manner that will result in further calamity when the cycle next turns? How can we help studios thrive and find a path where the industry can grow again through reimagining and breathing new life into this space?

What does leadership look like in this moment? As we work through this period, studio leaders will need a combination of skills, both oriented toward working through the crisis, as well as preparing for the ongoing cycles of growth and contraction. Industry leaders will provide insights and guidance for responsible and ethical growth, including how to:

  • Shift internal communications strategy to rebuild trust
  • Redefine or reinforce company values
  • Cultivate resilience and a future-focused mindset
  • Develop leadership skills (at all levels of management) that support a culture of empathy, grit, and renewed sense of purpose
  • And, how to implement practically

Shannon Loftis, senior adviser at Valued Cultures
Daryl Ogden, cofounder at Valued Cultures
Emily Greer, 1UP Ventures
Rory McGuire, president and chief creative officer at Blackbird Interactive

3 pm to 3:30 pm roundtable (industry)

Landmark Library 5th floor

“Resting Pitch Face” — Viewing and a roundtable discussion of Shelby Moledina’s seven-minute short film, a dark comedy about the challenges women face in fundraising.

Convene venue

Convene is a brand new gathering place in SF.
Convene is a brand new gathering place in SF.

You can’t have a great event without a great place to do it.

We’ll be returning to Convene, a venue in the heart of San Francisco’s Union Square area. It is a welcoming space built for community, as it was created to be an event space. We were the very first event at the venue last year and now we’re coming back for a second year, this time using both the fourth and fifth floors for our expanded conference agenda.

The event will start at about 1 p.m. Pacific time on October 28 and then continue all day long on October 29. At the last event, we had two stages running simultaneously. We hope to deliver more value with a total of three stages this year.

GamesBeat Next will be home to executive roundtables in private rooms.

And we’ll have more content in the form of eight roundtables spread through both days in private rooms. These sessions, which are open to sponsorship, will have up to 30 attendees in a private session as you can see above.

Game Changers

Lightspeed and GamesBeat's Game Changers winners list made it to the Nasdaq tower.
Lightspeed and GamesBeat’s Game Changers winners list made it to the Nasdaq tower.

We will also close day two with our second annual Game Changers celebration of the list of the coolest game startups. Moritz Baier-Lentz, partner and head of gaming at Lightspeed Venture Partners, the venture capital firm with more than $28 billion under management.

Last year, Baier-Lentz surprised the 25 finalists by putting their companies on the Nasdaq Tower electronic billboard for the world to see in Times Square in New York. Startup entrepreneurs can file an application here for your chance to be one of the finalists.

Maier-Lentz has already recruited a list of all-star judges for the new list, and we’re proud to partner with him, Lightspeed and Nasdaq again to bring the newest gaming startup stars to our stage.

Our hopes for those who support us

Convene is a cool place for events in the heart of San Francisco.

We are in better shape than last year. If you recall, we had a nail-biting time as the game industry was in the midst of difficult layoffs. We had our own cutbacks and we only had about 29 attendees signed up a month ahead of the event. We put out a call for help and you responded. Sponsors signed up and we had more than 550 attendees by the time of the event in October 2023.

This time, we have been able to sign up speakers earlier and kick off our plans earlier. We have hundreds of attendees. But it’s still tough and we could still use your help in rounding up more sponsor support. We also appreciate our partners helping to get the word out about the event.

We’re proud to have returning sponsors including Xsolla, Fastspring, Modulate, the Entertainment Software Association as well as new sponsors such as Open World, Fastly, Ludeo, Lightspeed, RapidFire Unicorn and Play. If you’d like to request sponsorship information, you can fill out this form.

Our community partners include Women-Led Games, IGDA Foundation and Black in Gaming Foundation.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.