Gambitious resurfaces with profitable titles and a new way to invest in games

Gambitious was founded in 2012 as a platform for game investing that could tap sources of money that could go beyond what was possible with ordinary crowdfunding. But as the legal rules for crowdfunding remained foggy for several years in the U.S., the company stayed on the safe side of investing, funding games with small groups of richer investors.

But now that the regulations related to the U.S. Jobs Act Title III — which set up new ways to raise money from the public such as equity crowdfunding — are finally taking shape, Gambitious is coming out again in a more public way. It has already published six indie games. It is announcing that it has three more games coming in the near future. And so it wants to show that investing in games isn’t necessarily as dead as some people might think, given the chilly climate among venture capitalists and the public markets. In fact, from Gambitious’ perspective, it is just getting going.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.