The coronavirus pandemic has been going on so long that it has begun to feel normal (though no less unsettling and scary) for many of us. This is also true for some of the biggest gaming companies in the world. They had to adjust their entire ways of thinking in order to operate in a world where their employees all work remotely.
A couple of months ago, I talked with several game creators about how they’ve adjusted to this new normal. Now, I’ve interviewed Laura Miele, the chief studios officer for Electronic Arts.
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