The Duality Falcon Editor is for digital twins and it is based on Unreal.

Duality AI releases FalconEditor digital twin simulation platform based on Unreal

Duality AI announced today the release of FalconEditor, an intuitive visual tool for creating digital twins and simulations.

The Duality FalconEditor is powered by Epic Games’ Unreal Engine, a leading real-time 3D engine used to make popular games like Fortnite. In this case, Duality is using it to help create digital twins, which simulate real-world locations such as factories or office buildings.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.