Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • Upcoming Events
    • GamesBeat NEXT
    • GamesBeat Summit
    • GamesBeat Event Coverage
  • Video
  • Partnerships
  • The BIG Show
  • GB MAX
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • Upcoming Events
    • GamesBeat NEXT
    • GamesBeat Summit
    • GamesBeat Event Coverage
  • Video
  • Partnerships
  • The BIG Show
  • GB MAX
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Development

DeNA and Ngmoco launch Mobage mobile social network across globe

  • Posted byby Dean Takahashi
  • July 27, 2011
  • Updated June 18, 2025
  • 2 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

DeNA and its American subsidiary Ngmoco announced today they have launched the Mobage mobile social network in English-speaking territories around the globe.

The Mobage service sits on top of Google’s Android operating system and essentially creates a portal and social network for games. The service is a platform for developers to deploy their games so that they can be discovered and shared by mobile game users. Already launched in Japan, Mobage is generating $1.3 billion in revenues for DeNA. By taking it worldwide into the Android market, both DeNA and Ngmoco hope the platform will be even more lucrative.

The two companies have been working on the next-generation mobile social network since Tokyo-based DeNA acquired San Francisco-based Ngmoco in August for up to $403 million. DeNA’s Japanese-language Mobage service has 30 million users, who largely play on feature phones. Combined with Ngmoco’s ngcore technology, Mobage is now refashioned for the English-speaking smartphone gamer.

Overall, Mobage is now available in Android markets in the U.S., China and Japan. It competes with Gree/OpenFeint, Apple’s Game Center, and upcoming social networks such as Facebook’s next-generation mobile technology and Electronic Arts’ Origin service.

But Mobage is ambitious in that it isn’t limited to just a single platform and it seeks to unite gamers in a worldwide network. In such a network, gamers can make friends with anyone, purchase virtual currency to buy goods in all sorts of games, discovery new games to play, and compete in competitions. It’s sort of like a Facebook for games on top of Android phones.

“Mobage’s release outside of Japan marks the next step in our company’s global expansion,” said Neil Young, CEO, of Ngmoco and executive officer of DeNA. “The opportunity in front of us is to build Mobage into the definitive destination for games and entertainment
across territories and mobile operating systems.”

At our GamesBeat 2011 conference in San Francisco two weeks ago, Young said that Mobage is a social network built around common interests, or an interest graph, rather than the social graph of Facebook. People who like the same games can meet each other and communicate within the Mobage network.

The companies said there are more than 100 social games already in development for Mobage, many of them debuting on Android for the first time. Isao Moriyasu, president of DeNA, said that Mobage aims to unlock the huge potential for social games on smartphones.

Players can log into Mobage with a single identity that stretches across their games. Developers can use it to reach a global audience with simplified payment solutions and a common virtual currency and ad network. Supporting games include Zombie Farm from The Playforge, Pocket God by Bolt Creative, Haypi Kingdom from Haypi Co., Pocket Frogs by NimbleBit, Paper Toss by Backflip Studios, Touch Hockey from Flipside5, Zoo Land by RockYou, Putt Putt Penguin from OMGPOP, Sundae Maker by Sunstorm, Texas Poker from KamaGames, Solitaire from MobilityWare, as well as hit games Tap Town from Gameview and We Rule by Ngmoco.

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Business
    Call of Duty: Modern Warfare 4 beta shows the franchise quality is back
    • Postedby Dean Takahashi
    • August 22, 2026
    • Posted inin Business
    007 First Light reaches 4 million units sold in first three months
    • Postedby Jolie Feld
    • August 21, 2026
    • Posted inin Business
    Navigating the games industry (and Hollywood) as an external partner | BOSS Mode with Julia Bianco Schoeffling
    • Postedby Rachel Kaser
    • August 21, 2026

Trending

    • Posted inin Business
    Nexus Games Conference 2026 will highlight Ireland’s growth in the game industry | interviews
    • Postedby Dean Takahashi
    • August 21, 2026
    • Posted inin Business
    How Chronicle Media helped Earthborne Games triple its Kickstarter funding by pinpointing its target audience
    • Postedby Dean Takahashi
    • August 21, 2026
    • Posted inin Business
    Playgama launches Wrap to help developers run games outside app stores
    • Postedby Jolie Feld
    • August 21, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Call of Duty: Modern Warfare 4 beta shows the franchise quality is back
    • Postedby Dean Takahashi
  • 007 First Light reaches 4 million units sold in first three months
    • Postedby Jolie Feld

Entertainment

  • DRX esports launches division for K-dramas and game publishing | exclusive
    • Postedby Dean Takahashi
  • Xreal Aura reservations hit 10,000 as global launch nears
    • Postedby Dean Takahashi

Development

  • Call of Duty: Modern Warfare 4 beta shows the franchise quality is back
    • Postedby Dean Takahashi
  • 007 First Light reaches 4 million units sold in first three months
    • Postedby Jolie Feld
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.