Firewatch crafts relationships through … radio

Most adventure game protagonists talk to themselves. A lot.

Such is the case for a video game genre dependent on players observing and/or picking up everything for the purpose of puzzle-solving. For decades, intrepid adventurers spent a concerning amount of time rattling off mundane details about nearby objects to give players hints about their potential use, looking like a disconcertingly lonely person in the process.

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