Cory Barlog: The struggle of making God of War

Cory Barlog has been on a year-long victory tour since the release of God of War, the acclaimed title that has had tremendous success on the Sony PlayStation 4. And his latest stop was at Gamelab, the game event in Barcelona this week.

Stuart Whyte, head of Sony’s London studio and creator of the virtual reality game Blood & Truth, moderated a discussion with Barlog that produced both familiar and novel stories. Barlog told tales about the hard work, self-doubt, and false starts that the project had, as he did in an earlier interview with GamesBeat.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.