Jon Radoff, CEO of Disruptor Beam, speaks with Colin Campbell of Polygon at GamesBeat Summit 2018.

Building games for fans of huge entertainment franchises

Join the must-attend GamesBeat flagship event. This summer in Los Angeles, GamesBeat Summit brings together top leaders, CEOs, and dealmakers on May 18–19 to spark connections and close major deals. Don’t miss where gaming and business converge. To celebrate one year of going independent, enjoy a limited-time buy one, get one free offer—ending soon while supplies last. Secure your spot now before tickets sell out.

Don’t be a professional. Be a fan. I heard that advice this week for game companies and it reminded me of Jon Radoff, the CEO of Disruptor Beam, the Framingham, Massachusetts company that is making mobile social games based on Game of Thrones, The Walking Dead, and Star Trek.

Radoff spoke in a fireside chat at our recent GamesBeat Summit 2018 event. His company specializes in making games for the fans of huge entertainment franchises. And it does so by immersing itself in the content the way that a real fan would.

“You have to be able to tell the stories that are authentic and keep it fresh and alive,” Radoff said. “We want to capture the essence of that world accurately.”

Colin Campbell (left) of Polygon quizzes Jon Radoff, CEO of Disruptor Beam.

Radoff got a meeting years ago — before the HBO series took off — with Game of Thrones author George R.R. Martin by badgering his agent until he could get a 20-minute session. That turned into a day-long conversation where Radoff promised lots of killing and backstabbing that preserved the “anti-social” nature of Game of Thrones. In other words, Radoff score that first game because he was a big fan himself.

Disruptor Beam’s Game of Thrones: Ascent was a hit on Facebook and mobile, and the company went on to score deals for Star Trek and The Walking Dead. Making games for franchises with tens of millions of fans is Radoff’s tactic for standing out in the noise in the app stores.

Check out Radoff’s fireside chat with Polygon senior writer Colin Campbell.