Battletech: Heavy Metal expansion

Battletech gets Heavy Metal expansion on November 21

Paradox Interactive and Harebrained Schemes announced the Heavy Metal expansion for mech combat game Battletech will go live on November 21.

At PDXCON, the annual celebration of Paradox’s global community, the company announced the $20 expansion for the 2018 title based on the 35-year-old franchise. It will be included for free for those who have already bought a season pass.

Heavy Metal adds eight new mechs featuring several classic designs, a Flashpoint mini-campaign, and eight weapon systems to the turn-based strategy title on PC, Mac, and Linux.

The mechs include seven classic mech designs from the original Battletech board game and an additional mech designed exclusively for this expansion.

“Heavy Metal brings a greater level of diversity to Battletech by including eight new ‘Mechs and a variety of devastating weapon systems that will change the way players destroy their opponents,” said Mitch Gitelman, Battletech game director and cofounder of Harebrained Schemes, in a statement. “The new mini-campaign weaves its way through your mercenary career to the point when you become an elite MechCommander, capable of facing off with two of the most legendary MechWarriors in Battletech history.”

The details

Each classic mech comes with unique equipment that reflects the flavor and lore of the original board game. And the game’s eight new weapon systems include the ‘Mech Mortar, the first AOE weapon in Battletech. It can destroy multiple units at once, while the new COIL Beam generates more energy the further the attacker travels before firing, a perfect fit for light mechs.

The new Flashpoint Mini-Campaign brings back two legendary characters from Battletech lore: the Bounty Hunter and the Black Widow of Wolf’s Dragoons.

Battletech: Heavy Metal will be available for digital download on the Paradox Store and Steam for PC, Mac, and Linux operating systems.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.