BattleTech and MechWarrior creator Jordan Weisman reflects on a big Mech revival (interview)

Jordan Weisman is the father of the mech, that big, hulking robot exoskeleton that has become the staple of sci-fi combat games. So it’s only right that he was on hand for the revival of the original property that he first got started in 1980.

Last week, developer Piranha Games and publisher Infinite Game Publishing held a launch event for MechWarrior Online, the free-to-play version of mech combat that has drawn interest from lots of longtime fans of the franchise. The title crossed more than 1 million registered players even before its official launch.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.