App Annie's 2020 mobile report.

App Annie: Mobile game spending will top $100 billion in 2020

The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher.

App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers.

Based on the report, games are now 72% of all spending in the app stores. Mobile games saw 25% more spending than all other games combined in 2019. Mobile game spending was 2.4 times the spending for PC and Mac games, and 2.9 times spending for home game consoles in 2019.

App Annie said total worldwide downloads hit 204 billion in 2019 (up 45% from three years ago and up 6% from 2018), with total worldwide app store consumer spending hitting $120 billion in 2019. On average, users spent 3.7 hours a day on mobile devices. By 2023, App Annie said the mobile industry will contribute $4.8 trillion to global gross domestic product.

And App Annie said that casual arcade games are 47% of all game downloads, with titles like Fun Race 3D from Good Job Games. Hardcore games are only 18% of all game downloads, but they are 55% of time spent in top games.

Other key findings

Mobile games surpassed all other gaming in terms of spending in 2016.

App Annie said that mobile-focused companies such as Uber and Alibaba had a combined IPO valuation of $544 billion, or 6.5 times higher than companies without a mobile focus.

Consumers averaged 3 hours and 40 minutes on mobile in 2019, up 35% since 2017, and downloaded 204 billion apps.

Brands continue to embrace the reach and value of mobile, bolstering the success of Snap, Facebook, Google, Twitter, and TikTok. Advertisers will pour more than $240 billion into ad spend in 2020 — up 26% from 2019.

Subscriptions accounted for 95% of spending. And three out of four top non-gaming apps monetize via subscriptions, with video and dating categories propelling app store spend as adoption of Tinder, Tencent Video, iQIYI, and YouTube climbs.

Global spend on mobile games reached 56% of all game software in 2019. Spending on mobile games across all app stores is projected to top $100 billion in 2020.

Tencent’s Honour of Kings, Sony’s Fate/Grand Order, and Activision Blizzard’s Candy Crush Saga are examples of games that are dominating on mobile.

Nearly 25% of Netflix’s iPhone users also used Disney+ in Q4 2019, the highest overlap of users among top video streaming apps in the US, demonstrating consumers pay for multiple services.

And Generation Z is becoming an increasingly strategic segment to business. Mobile is Gen Z’s native language. This demographic is highly engaged with apps: They have 60% more sessions per user in the most popular apps when compared to older generations.

Theodore Krantz, CEO of App Annie, said in a statement that mobile is fueling a digital transformation for brands and publishers worldwide.

The State of Mobile 2020 examines macro mobile trends; identifies which leading brands and publishers across gaming, fintech, retail, social, video, and others are winning on mobile; and shows how businesses can navigate and reach key demographics.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.