Crackdown vets’ Hollowpoint plays off 2D and 3D combat in a megacorp shadow war

Indie developer Ruffian Games and publisher Paradox Interactive have teamed up to create Hollowpoint for the PlayStation 4 and the PC. The companies previously announced the co-op or single-player shooting game, but I got the first hands-on preview at a Sony event this week.

In the dystopian future game, megacorporations rule the world in the wake of a massive war. While open warfare is discouraged, a shadow conflict of operatives takes place behind the scenes. You run an organization of highly skilled mercenaries of the 21st century. You have to perform contracts such as hits or espionage. But it’s a minute-to-minute action shooter. You fight to earn more experience and credits. If you did well on the mission before, you get benefits in the next mission.

Billy Thompson, creative director for Hollowpoint at Ruffian Games
Billy Thompson, the creative director for Hollowpoint at Ruffian Games

The title is a creative mash-up of a 2D platformer (like CounterSpy) and 3D shooting, with a lot of depth. You scroll side-to-side to find a dynamically created room, where you fight enemies. Then the perspective shifts to 3D, as you fire into the room. The enemies hide behind cover and try to close in on your position. If you don’t take them out in the 3D fighting, they will reach your position. And when they do, the fighting shifts to side-to-side 2D. At that stage, the enemies are much more dangerous, and you have to shoot them at close range or knife them, said Ruffian creative director Billy Thompson in an interview with GamesBeat.

“We have a lot of progression and customization,” Thompson said.

Hollowpoint is a world where operatives fight for mega corporations.
Hollowpoint is a world where operatives fight for megacorporations.

You can play it single-player or with up to four in co-op mode. In co-op, players can support each other and revive operates who’ve been wounded. You can use different weapons and develop abilities. It’s not easy to stay alive, as one small mistake can mean death. There’s a lot of cover for you in the 3D landscape, or in the 2D plane as well.

If you clear a room, you can collect a bunch of loot. If you get enough, you can upgrade through 90 different steps in a technology tree. The contracts are dynamically created, and the levels are procedural. So you wind up with a virtually endless amount of content. It has 50 different levels of artificial intelligence difficulty. The first 30 levels are something you can tackle on your own. But for the last 20 levels, you’ll probably have to go online and defeat them in co-op mode, Thompson said.

The paid downloadable game launches this year on Steam on the PC and on PlayStation Network on the PS4. This is the first PS4 title by Ruffian, which is based in Dundee, Scotland, and has a lot of people who worked on the Crackdown series. About 12 people built the game using the Unity engine.

Hollowpoint has dynamic rooms.
Hollowpoint has dynamic rooms.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.