Five companies create United Nations Citizens virtual world

un 3Cisco Systems, Equifax and three smaller companies have partnered to create United Nations Citizens, a virtual world that has a real economy and is geared toward enabling a virtual shopping mall.

The virtual world lets consumers create their own 3-D avatars to shop with or hold down jobs inside the virtual environment. Numerous partners have invested millions of dollars into the technologies that provide electronic commerce companies with the ability to conduct transactions in the world. Besides Cisco and Equifax, partners include Heads & Tails TV and Faithful Friends TV & Montage Systems.

un 4United Nations Citizens enables online commissioned sales assistants and paid greeters to become faithful friends helping consumers with questions and purchases. Those assistants can sell the products and services of more than 330 name brand retailers. The world is a place where people can hold down well-paying jobs, says Anthony Loiacono, CEO at Heads & Tails TV. The companies say the graphics will be stellar, using the core animation engine behind the film Avatar. But I can’t tell. This could be sterile or cool.

un 1The world has features such as high-definition television screens inside the world where consumers can watch movies or branded advertising. There are opportunities inside the world to promote local events such as high school sports, festivals, fashion shows, and more. On paper, it sounds a lot like Sony’s Home virtual world on the PlayStation 3 or Linden Labs’ Second Life. About 330 retail brands are participating, including Apple iTunes, Microsoft Store, Walmart, and Sky Mall.

If the in-world avatars do a good job selling merchandise from those brands, then the people operating the avatars can be paid. The 3-D world will offer lots of ways for the products and services to be merchandised in a way that mirrors the real world. But this world is all digital, so it will be easy to collect analytics data.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.