Why Killzone: Shadow Fall will feel like Berlin during the Cold War (interview)

Killzone: Shadow Fall is one of Sony’s big bets to woo gamers to the new PlayStation 4 home console this holiday season. The sci-fi shooter from Guerrilla Games is a launch title coming out (at the latest) on Nov. 15 when the PS4 launches in North America.

Shadow Fall takes place 30 years after the events of Killzone 3, and it features the continuing conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a distant planet. In this scenario, both factions have been living side-by-side, separated by an enormous security wall, for three decades. But now their cold war is about to get hot, and we got the briefing on why from lead designer Eric Boltjes in an interview at Sony’s U.S. game headquarters in Foster City, Calif.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.