Image Metrics makes it easier and cheaper to put real faces in games

We’ve said before that the last great challenge in computer animation and video games will be to render realistic human faces. As it stands now, it takes a lot of computing power, time, expense and expertise to create faces that don’t really look all that great.

Still, the latest animated movies and games show a lot of progress. And Image Metrics, one of the companies behind progress in facial animation, is announcing today it is making it more affordable and easier to create better faces. If the trend continues, cheap human facial animation could be on the horizon.

Los Angeles-based Image Metrics is racing rival Mova to make a real business out of its imaging technology by selling it to video game and movie makers. Worth noting, this technology was used to make Brad Pitt’s animated aging face in The Curious Case of Benjamin Button. It is also used in video games like Grand Theft Auto IV. Now the company is launching four services for its customers, ranging from a value-priced offering to high-end work.

In the past, facial animation has wound up costing as much as $5,000 for a minute of footage. That’s why Hollywood movie budgets are busting at the seams. Today, Image Metrics is making the technology available for as low as half the cost of standard facial animation, which is often used for secondary characters in games or to help a director roughly visualize a scene. It isn’t actually used in films; rather, pre-visualization helps directors decide how to position live actors (whose time is very costly) for actual shooting.

Higher service levels include creating faces with subtleties like smirks and winks. The highest level of service lets the customer check out faces from many angles and otherwise seek the highest level of realism. The new service is the work of Michael Starkenberg and a new management team that came aboard last year. To fuel the enterprise, Image Metrics raised $6.5 million from Saffron Hill Ventures in December.

The company was founded in 2000 by Kevin Walker, its chief technology officer and an expert in computer vision. The company first dabbled with experiments like a golf-swing analyzer. In 2006, it spun off a technology for reading X-ray images to track the spread of disease.

Image Metrics has gone through a string of chief executives. Starkenberg joined as chief operating officer in February 2008 and became chief executive in August, replacing Andy Wood. To date, the company has raised $15.1 million. It will be interesting to see if this new business model takes hold.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.