State Space Labs launches Aimlabs 2.0 with multiplayer modes and overhauled user experience | exclusive

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The most popular aim training platform just surprised its user base with its first-ever sequel.

Since 2018, Aimlabs has been the most prominent aim training game geared towards competitive shooter game players, with tens of millions of registered users and official partnerships with companies like Ubisoft and Riot Games. At 1 p.m. Eastern Time today, Sept. 3, Aimlabs developer Statespace Labs is slated to launch Aimlabs 2.0, an overhauled version of the aim trainer, as a surprise update, with Aimlabs 2.0 replacing Aimlabs across users’ devices. 

“It’s the biggest update we’ve ever done, rather than a new SKU that we sell separately, and a big reason for that is because we didn’t want anyone to feel like the changes were of a cost or added friction to them — ’Is my stuff going to work? What about all the playlists I saved? I was a subscriber for Aimlabs; do I have to buy another subscription?’” Statespace founder Wayne Mackey said in an interview with GamesBeat. “We thought that doing it this way would ease those concerns.”

One of the most significant changes in Aimlabs 2.0 is the game’s inclusion of multiplayer arena modes. Traditionally, Aimlabs has been a single-player experience, with players competing against each other on public leaderboards; Aimlabs 2.0 includes death match modes that allow players to test their aim against other humans in one-on-one and free-for-all modes, as well as co-op and party training modes allowing players to run training tasks together.

“The player base was like, ‘the games we’re trying to get better at are multiplayer, and I’m playing with my friends; why can’t I train with them, too?’” Mackey said. 

Beyond the gameplay changes, Aimlabs 2.0 also includes a completely new interface and user experience. Aimlabs has undergone a brand refresh with an updated logo and more modern look, with performance improvements intended to make the experience faster and more responsive. 

“We wanted them to feel like it was novel, but familiar,” Mackey said. “With the branding stuff that we did, the changes were very obvious, but subtle.”

Mackey noted that the rollout of Aimlabs 2.0 was timed alongside the ninth anniversary of Aimlabs’ initial launch on Steam, celebrating Statespace’s steady growth over the past decade. He said his company’s revenue had at least doubled year-over-year for the past two years, with a small, but long-tenured team of 14 full-time employees who have all been with Statespace for at least five years. 

“We’ve been able to build and become profitable; to us, the big win is that we’ve hit that inflection point of building something that really is useful enough to people, that in all the things they could spend their money on, we’re fortunate enough to receive a portion of that,” Mackey said.

Aimlabs players have been clamoring for the game to integrate multiplayer features in recent years. Aimlabs 2.0 does not represent the first time Aimlabs has experimented with multiplayer — the game launched its first-ever competitive multiplayer experience in December 2025 — but today’s launch represents the feature’s evolution from an experiment to a full-fledged element of Aimlabs. One Aimlabs fan, known in the game’s online community as Sutre, publicly campaigned on X for over 520 days for Aimlabs to implement multiplayer, with Statespace rewarding him for his persistence with his own custom in-game skin.

“I feel like this will open up a lot of possibilities for the aim training community, allowing us to create even better resources and train more effectively,” Sutre said in a written interview with GamesBeat. 

Mackey described Aimlabs 2.0 as an expression of gratitude to Aimlabs’ loyal user base for supporting Statespace Labs over the years. He framed the game as the culmination of years of players’ feedback, as well as months of experimentation with a cohort of select players invited into a closed beta test.  

“We have a Slack channel for it, and we internally codenamed this project Project Love Letter — as if it’s a love letter back to our player base,” he said. “It’s a big change, and we’re excited and terrified a little, all at the same time.”