Japanese gamers generate a large chunk of global revenue | Newzoo

Newzoo this week released a special report on Insights into the Japanese Gaming Market in 2025, created in collaboration with the Association for UK Interactive Entertainment (UKIE). The report, as the name suggests, offers a deep dive into the workings of the Japanese market, where it notes that this market’s players are highly valuable. They generate 9.1% of global games revenue, though they make up only 2.2% of the world’s player base.

According to the report, the PC gaming market shows the highest signs of growth, with a 16.2% year-on-year growth in the PC gaming market (in local currency). Newzoo notes that this is thanks to “PC ports of blockbuster Japanese franchises, the rise of cross-platform play, and handheld PCs expanding accessibility.” That said, Japanese players remain very devoted console gamers as well, making up 6.2% of the global console player base. Nintendo holds the largest share of the console market at 70%.

Credit: Newzoo

As for what games they’re playing, Newzoo’s report notes the market’s preference for story-driven games favoring narrative depth. Japanese players are more likely to play solo, but PC players do play co-op titles such as Lethal Company. In the free-to-play market, players seem to prefer PvP shooters such as Apex Legends and Counter-Strike on both platforms.

In response to an inquiry from GamesBeat, a Newzoo analyst said, “Japanese players account for just 2.2% of the global player base, but generate 9.1% of global games revenue—averaging $223 per player per year. This is driven by a strong affinity for domestic IP, narrative depth, and single-player RPGs, particularly on Nintendo platforms, which represent 70% of console hardware sales.”

Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.