Real Networks moves into game consoles with Nintendo WiiWare game

Real Networks, long-time maker of casual PC games, is moving into the game console arena for the first time with a new downloadable title for Nintendo’s Wii.

Real Networks announced today “Boingz,” a game with cute characters that you can move around the screen as if you were shooting rubber bands. It is a WiiWare title, meaning you can download it to your Wii via Nintendo’s online store. The game was developed by independent developer NinjaBee (a division of Wahoo Studios) for Real Networks.

“This lets us broaden our horizons,” said Frank Rogan of Real Networks. “This is just the first console title.”

Rogan said that Real Networks will make other games as well, including a retail Wii console title and two Nintendo DS games.

A downloadable Wii title is not a big departure for Real Networks, which makes downloadable games for the PC. Real Networks’ RealArcade is one of the most popular casual game destinations on the web. But it shows that casual game companies can cross from one platform to another when the content makes sense without too much difficulty. It also shows that Nintendo’s WiiWare platform has become a viable business alternative for third party game publishers and developers.

Marc Franklin, a Nintendo spokesman, said that more than 33 WiiWare games have become available since the debut of the online store platform last year. This batch includes a number of games made by small independent game shops. One of the biggest hits is indie game developer XGen Studios‘ “Defend Your Castle.” Nintendo’s WiiWare platform competes with Sony’s PlayStation Network for the PlayStation 3 and Microsoft’s Xbox Live Arcade on the Xbox 360.

Nintendo also announced that Tetris Online will publish Tetris Party, a new single and multiplayer Tetris game with 18 different versions of the 1980s-era block-stacking game.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.