DeepMind is coming to BlizzCon 2019.

BlizzCon fans will be able to battle DeepMind’s AI in StarCraft 2

Google’s DeepMind artificial intelligence program AlphaStar will battle attendees at BlizzCon 2019 in matches of the classic Blizzard real-time strategy game StarCraft 2.

In the Blizzard Arcade section of the fan event in Anaheim, California, Blizzard has set up machines for fans to play against the AI system.

This battle is likely to be fruitless for BlizzCon fans. The AI is reportedly better than 99.8% of StarCraft 2 players. A decade ago, this would have been a funny joke. But this means it can probably beat me, which is not such a difficult task.

“And just a quick note that if you try this. You will not win,” Brack said about playing the diamond-tier bots (those are some of the hardest). “Three of you will win. I won’t win.”

DeepMind AlphaStar
A screenshot of match play involving DeepMind’s AlphaStar Final.

As VentureBeat’s Kyle Wiggers reportred, Alphabet (the parent company of Google), has said that AlphaStar has earned the level of GrandMaster, a spot among the top 200 StarCraft players, for all of the StarCraft 2 player races: Protoss, Terran, and Zerg. In a typical match, players control hundreds of different units on a battlefield in a quest for military victory.

AlphaStar beat top player Grzegorz “MaNa” Komincz and teammate Dario “TLO” Wünsch in a series of 10 matches. DeepMind says the new version of AlphaStar can play a full StarCraft 2 match under “professionally approved” conditions, with limits on the frequency of its actions and by viewing the world through a game camera.

Over time, this AI technology will be useful beyond games. DeepMind is involved in health-related AI projects such as forecasting kidney failure and signs of blindness. It is also working on AlphaFold, an AI system that can predict complicated protein structures.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.