Google’s DeepMind A.I. takes on something even more complicated than chess or go: StarCraft II

Google and Blizzard are opening up StarCraft II to anyone who wants to teach artificial intelligence systems how to conduct warfare, because apparently I’m the only one who has ever seen The Terminator.

Researchers can now use Google’s DeepMind A.I. to test various theories for ways that machines can learn to make sense of complicated systems, in this case Blizzard’s beloved real-time strategy game. In StarCraft II, players fight against one another by gathering resources to pay for defensive and offensive units. It has a healthy competitive community that is known for having a ludicrously high skill level. But considering that DeepMind A.I. has previously conquered complicated turn-based games like chess and go, a real-time strategy game makes sense as the next frontier.

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