Nintendo’s Satoru Iwata gets posthumous lifetime achievement award from gaming peers

Former Nintendo president Satoru Iwata received a posthumous lifetime achievement award tonight at gaming’s equivalent of the Oscars.

The Academy of Interactive Arts & Sciences gave Iwata one of its highest honors at its annual DICE Awards event for his many achievements such as introducing the Nintendo Wii video game system and the 3DS handheld system.

John Schappert, founder of Shiver Entertainment and former chief operating officer at Zynga and Electronic Arts, made the presentation of the award in front of a crowd of game developers and executives at the DICE Summit event in Las Vegas.

“My friendship, admiration, and respect for Mr. Iwata is so great,” Schappert said. “He was not a normal video game executive. He was a game maker, designer…. His passion and dedication are deeply missed. So please, make every game count.”

Reggie Fils-Aime of Nintendo of America at the DICE Awards.
Reggie Fils-Amie of Nintendo of America at the DICE Awards.

Iwata, who became Nintendo’s president in 2002 and died from cancer this summer, wrote the code for Kirby, Super Smash Bros., Earthbound, and other games. Iwata wanted everyone to be a gamer, Schappert said. In a speech at the Game Developers Conference, Iwata once said, “In my heart, I am a gamer.”

Reggie Fils-Aime, president and chief operating officer of Nintendo of America, accepted the award.

“Mr. Iwata has been gone for some time now, and I think about him almost every day,” he said. “Mr. Iwata, you were the best of us.”

He wanted to broaden games and make them more accessible while helping many in the game industry create titles, such as Nintendo’s own Brain Age, that had a much larger reach into the population of people who didn’t grow up playing games.

“It’s really difficult to overstate the value that Iwata-san brought to the business,” said Rich Hilleman, chief creative director at Electronic Arts, in an interview. “From the early work he did before he was in charge, in bringing Super Famicom to North America and resurrecting the video game business in North America, to the stalwart efforts that brought the great pieces of hardware and software to the market.”

“For most of the people in this room, Nintendo products, and in particular the Mario and Zelda series, are the yardsticks we still measure ourselves by,” Hilleman said.

Martin Rae, head of the AIAS, said in an interview that the board felt that Iwata had a huge impact on the industry.

“It’s very fitting, and nice to be remembered this way,” Rae said.

Ted Price, an AIAS board member and CEO of Insomniac Games, said in an interview, “He expanded the video game market in a way that hasn’t been rightly recognized. Because of Iwata and his leadership at Nintendo, we have far more people playing video games. The Wii was the console that everybody, children and grandparents, were playing.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.