SAN FRANCISCO — Intel’s next memory chips just might make the open worlds of video games even larger, and the maker of one intergalactic game sees this as a “revolutionary” development — one that might even kill the dreaded loading screen.
Chris Roberts, the head of Roberts Space Industries and creator of the Star Citizen universe (an immense game where you fly starships, explore, and fight, among other activities), said onstage today at the Intel Developer Forum that the Intel 3D XPoint memory technology in the upcoming Intel Optane memory chips will enable games with huge virtual landscapes and no loading screens. Normally, such huge worlds just aren’t possible, and loading screens take forever in high-end games.
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