Merge Dragons is heading to China.

Zynga plans to launch Merge Dragons mobile game in China

Zynga said that it plans to launch Merge Dragons in China, and it has received some important approvals for doing so.

China’s regulators will only permit externally produced games to be launched in China if they go through a certification process and receive an an ISBN (International Standard Book Number) publishing license from the National Press and Publication Administration (NPPA).

Merge Dragons has received that, and it is preparing for launch in China this year. Created by Gram Games, this popular puzzle adventure pioneered the “merge” gameplay mechanic. It will be released on iOS and Android localized in Simplified Mandarin.

Merge Dragons will join other games in Zynga’s portfolio available for download in China, namely the popular hypercasual hits from Rollic Games, Hair Challenge and Blob Runner 3D. Merge Dragons has reached approximately 61.5 million installs globally, according to measurement firm Sensor Tower.

Merge Dragons lets you evolve your dragons by merging them together.

This news comes on the heels of other strategic initiatives that strengthens Zynga in East Asia, including the recently announced agreement to acquire StarLark for $525 million. The China-based developer makes the fast-growing and second-largest mobile golf game in the world, Golf Rival.

Bernard Kim, the president of publishing at Zynga, said in an email to GamesBeat that the company expects Merge Dragons will translate well to the Chinese market, just as it has in other territories. He noted the market dynamics are different than elsewhere in the world, and game launches require a local publishing partner. In this case, Zynga will use MyGamez as a partner.

Kim said the expansion is a key pillar of the company’s long-term growth strategy, and Zynga is looking forward to meaningful development in the region.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.