When we get our first box of crayons in preschool, the primary rule that the teachers drill into us is to draw within the lines of a flat piece of paper. Our imaginations may be infinite, but our two-dimensional representation of it has a limit that ends at the four borders of a rectangle.
As the Oculus Rift and virtual-reality technology matures, artists whose traditional craft requires respect for the frame are going to find themselves in a new world that expands far beyond the edge of the 2D canvas.
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