Woozworld raises $6M to take tween virtual world into mobile

Woozworld, maker of a user-generated virtual world for kids ages 9 to 14, has raised $6 million.

The company will use the money to expand Woozworld to mobile platforms and boost its marketing for the virtual world. It’s one more sign that game companies that get a foothold on the web are scrambling to establish themselves in the fast-growing mobile apps market as well.

Over the last 18 months, Woozworld users have registered more than 7 million virtual characters, known as avatars, and have built more than 14 million virtual spaces.

In Woozworld, tweens can build their own worlds to set up virtual businesses such as restaurants or games. The company says it gets more than 15 million monthly unique visitors from 180 countries and has 76 million monthly page views. Its user base has tripled over the last six months. Active users play for more than 70 minutes a day.

The money came from Telesystem and iNovia Capital as well as unnamed angel investors. Bernard Gerson, a former senior vice president of Disney, has joined the board. Gershon is currently president of GershonMedia, a digital media strategy practice. Eric Brassard, chief executive, said the company’s goal is to make Woozworld the No. 1 safe destination for tweens.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.