Why PlayStation 4 architect Mark Cerny’s Knack could appeal to hardcore gamers and broad audiences (preview)

Mark Cerny has been busy as the system architect for the PlayStation 4. But he has also built a game to show it off with a cute character called Knack, who starts as a 3-foot-tall mascot and then grows into something bigger.

Knack is an imaginative launch title that is designed to show off  the graphics and physics capabilities of the PS4. At the same time, it’s a “mashup of a Pixar-style family film and a character action game.” It has plenty of cutscenes where the characters talk to each other that advance the story. It’s a 3D platform game, reminiscent of Cerny’s (and Naughty Dog’s) Crash Bandicoot on the original PlayStation, which he described as a brutally difficult game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.