Why it’s hard to go from building games on console to mobile

It’s exceedingly hard to take a hit game franchise on consoles and make it successful on mobile devices. Pokémon Go has made that seem easy, but it is a very rare title. When it comes to moving from console to mobile, a lot of games with mixed success come to mind, such as Bethesda’s Fallout Shelter, Rockstar’s Grand Theft Auto series, Sega’s Sonic games, and Ubisoft’s Watch Dogs companion app.

But succeeding in mobile, which has become the largest game market with $36 billion in revenues in 2016, is a must. Big console-focused game companies are still trying to succeed in the space, but more often than not, it takes “mobile first” game companies to succeed. I moderated a panel on this subject at the Casual Connect USA game conference last week.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.