Why EA moved from the military to police combat with Battlefield Hardline (interview)

LOS ANGELES — Electronic Arts has made a big bet with its Battlefield franchise, a modern combat first-person shooter video game whose latest edition appeared at the giant Electronic Entertainment Expo tradeshow this week in Los Angeles. Instead of pitting soldiers from armies against each other, as is the norm in the series, Battlefield Hardline pits cops against criminals.

The new game coming this year from EA’s Visceral Games studio features missions like bank heists where criminal stage elaborate jobs and then have to evade helicopters, armored vehicles, and heavily armed SWAT teams. Will gamers go for it? We talked with Karl Magnus Troedsson, the general manager of DICE, the traditional development house for Battlefield.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.