Games were debuting at a breakneck pace throughout early 2022, but the industry’s release velocity is waning dramatically. The delineation between nonstop games and practically zero games came as April replaced March. The reason? March 31 is the final day of the fiscal calendar for many companies. And publishers and devs want as many sales before that date to make their financials look as strong as possible.
This is not a new phenomenon. But it was maybe more noticeable in 2022 than in past years. A major reason for that is the pandemic. Companies had a backlog of projects due to multiple delays over the last several years. And that caused a lot of games to line up in February and March.
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