Weirdbunch Entertainment opens studio in Riyadh and teams with Frima on The Legend of Soloman

Weirdbunch Entertainment is a new Riyadh-based animation and entertainment studio with a mission to elevate Saudi Arabian stories for global audiences. This week it unveiled it is working with Canada’s Frima gaming studio to create The Legend of Soloman as an action-adventure video game.

The Legend of Soloman is based on Weirdbunch’s original intellectual property and graphic novel series. Set in the richly stylized year of 2050, The Legend of Soloman introduces Saudi Arabia’s first superhero family.

Saudi Arabia is becoming a bigger games market, partly because 70% of the population is under 35 and they’re gamers. It’s also creating a bigger home-grown games industry in hopes of diversifying its job base, as oil is eventually going to run out.

At the center of Weirdbunch’s IP is Soloman, a gifted but rebellious teen superhero locked in constant conflict with his overbearing father. When a long-buried dark curse resurfaces as the Black Virus, the two must put aside their differences to stop it. With the first comic already published and a TV pilot in pre-production, this video game marks the studio’s first step into interactive storytelling.

“Working with Frima gives us a world-class production partner to expand the Saudi-based Legend of Soloman story into an immersive, international experience,” said Ammar Alsabban, cofounder and creative director at Weirdbunch, in a statement.

“From our very first conversations, it was clear that Weirdbunch had something special
in The Legend of Soloman,” said Jimmy Lemay, VP of market development and business
strategy at Frima, in a statement. “Their vision, rooted in cultural depth and originality, immediately resonated with our team.”

He said, “Seeing that vision come to life in the early gameplay demo has been incredibly rewarding. This partnership is more than just a production collaboration—it’s a creative alignment to build an action-adventure game that feels fresh, resonant, and globally impactful. We’re proud to be building this experience together.”

A playable demo version of the game will be available to preview at San Diego Comic
Con this summer.

Weirdbunch is making Saudi-native games. Source: Weirdbunch

Weirdbunch Entertainment is a creative and production studio providing resources
globally with offices in Saudi Arabia, Los Angeles, and New York. Founded in 2024, the
company strives to enrich storytelling worldwide through new and diverse characters,
cutting-edge technology and entertainment experiences that span all mediums. The
company is also invested in an educational pillar that trains future artists and creators
from around the world.

The Weirdbunch team has about 14 people. Weirdbunch has not disclosed investors or funding to date. 

“Inspiration came from the need to see storytelling from a region that has not yet had a voice. B.Earl has been bridging underserved voices in the native American community through the Marvel lens,” Weirdbunch said.

And when Earl and Ammar Al-Sabban met when they shared a panel in Jeddah, they decided it was time to build a studio that would tell these types of superhero stories for kids growing up in Saudi Arabia and the region.

But they wanted to do it “with an international appeal so that they could be enjoyed everywhere in the world. With the addition of Keith Fay, formerly of Cartoon Network, the team was fully formed to be able to do this at the highest level and with a vision that could scale.”

As for setting up the Weirdbunch company in Saudi Arabia, Earl said that after attending the panel in Jeddah and speak with Ammar Al-Sabban, he recognized the “amazing opportunity to explore” as they had similar visions. And instead of just setting up a Hollywood-style shop for Hollywood productions, the goal became to build a Hollywood studio but with thelocal talent that has been coming into maturity.

“Our focus has always been uplifting local voices while maintaining the highest standards for creative quality just like any Hollywood production. By partnering with incredible companies like Frima, we are able to continue to grow and expand this vision at triple-A quality,” Earl said. “The only way to pull something off in an authentic way is to have a collaborative vision with the local talent and ministries in order to focus on building infrastructure as opposed to exploiting opportunity.”

Founded in 2003 in Quebec City, Frima handles co-development and full-game
development across all platforms. With a team of more than 200 professional developers, Frima partners with top-tier brands to bridge IPs across new gaming territories, re-imaginingthem for new genres, audiences and platforms.

The portfolio includes titles like Disciples: Liberation, Forza Street, Temple Run: Legends, Triangle Strategy VR, major co-development roles on Fortnite, as well as collaborations with industry giants such as Amazon, Epic Games, Microsoft, Riot Games, and Square Enix.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.