When it was released, XCOM 2 was a fantastic tactical combat game with an ambitious and occasionally frustrating strategic layer. The complex interactions of the various global systems in the game were tough enough to deal with, at appropriately high difficulties, that various XCOM 2 missions felt so essential that they led to save scumming: reloading constantly until you managed to get a good result.
If I, personally, were a designer trying to improve these issues, I might focus on tightening up the strategic layer in order to let the best-in-class tactical component of XCOM 2 shine. That’s the idea behind the generally but not totally semi-official mod of XCOM 2, Long War 2. And I’d have been wrong. Long War 2 is great, but largely shifts the save scumming issue toward later in the game more than it specifically fixes it.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.