VR: Bigger than reality, eventually (part 2)

When you look at the historic rates of adoption of communications technologies that broaden our connections and how they keep moving us closer to the purest form of the experience, there’s a strong case for VR as the next big thing. I expect headsets to evolve toward a mass-market design over the next two to three years as manufacturers iron out issues such as screen resolution, weight distribution, and motion sickness. Then, with a market primed by the success of mobile apps, AR and VR applications will grow between two to three times the rate of mobile apps in less than a decade (see chart). VR applications will take off 2-3 years after AR applications due to the headset issues mentioned above.


See Part 1 here.

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