Edward Saatchi at the Virtual Beings Summit

Virtual Beings grants will fund projects for creating artificial living things

Edward Saatchi, the cofounder of the virtual beings company Fable Studio, announced at a new conference the first Virtual Beings grants.

Saatchi made the announcement at the very first Virtual Beings Summit in Fort Mason in San Francisco. The idea is to inspire creators to use a combination of the animation technology in things like video games with artificial intelligence.

Saatchi said the grants will range in amount from $1,000 to $25,000.

Saatchi’s company in San Francisco has been working on virtual beings with characters like Lucy in the virtual reality series Wolves in the Walls. Saatchi was the former head of the Oculus Story Studios at Facebook, focused on virtual reality interactive films like the Emmy-winning Henry.

I’m a speaker on a panel at the summit today, but more interesting people such as investor Cyan Bannister are putting money into virtual beings projects.

I find the whole subject of Virtual Beings to be fascinating. Kim Libreri, chief technology officer of Epic Games, walked us through a tour of the state of the art virtual human demos, starting with A Boy and His Kite in 2015, then to 2016’s Hellblade, Mike in 2017, and Siren in 2018, and Troll in 2018. You can see the progression if you look at the stories in the links.

With the help of 3Lateral and Cubic Motion, Epic has moved the state of the art forward every year.

Where’s it all going? Virtual beings, driven by 3D graphics and artificial intelligence, that you can’t tell apart from real people.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.