Video game industry giants spit insults at each other

Despite his litigation with his Infinity Ward studio co-founders, Activision Blizzard chief executive Bobby Kotick says that his company treats its studios the right way and preserves studio culture, while rival Electronic Arts suffocates its development teams.

Grooming and retaining key talent and studios is critical to the results of these giant companies and so its important to both EA and Activision Blizzard to be perceived as friendlier to developers — and to point out that others are unfriendly to developers.

Speaking in the latest issue of Edge, Kotick commented, “The core principle of how we run the company is the exact opposite of EA. EA will buy a developer and then it will become ‘EA Florida’, ‘EA Vancouver’, ‘EA New Jersey’, whatever. We always looked and said, ‘You know what? What we like about a developer is that they have a culture, they have an independent vision and that’s what makes them so successful.’ We don’t have an Activision anything – it’s Treyarch, Infinity Ward, Sledgehammer.

Electronic Arts fired back with its own sharp retort.

“Kotick’s relationship with studio talent is well-documented in litigation,” EA corporate communications vice president Jeff Brown told Industry Gamers in a statement.  “His company is based on three game franchises – one is a fantastic persistent world (World of Warcraft)  he had nothing to do with; one is in steep decline (Tony Hawk); and the third (Call of Duty) is in the process of being destroyed by Kotick’s own hubris.”

Brown refers to the various instances where Activision has had problems with retained studios, most famously for the utter gutting of Infinity Ward after studio heads Vince Zampella and Jason West were led out of their studio by security guards. Remaining employees eventually sued Activision for unpaid bonuses. (See Industry Gamers for more).

[Photo courtesy of Elisabeth Caren].

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.