John Riccitiello of Unity Technologies

Unity’s quest to make the lives of game developers easier

Unity Technologies CEO John Riccitiello threw out some impressive numbers last week at an event at the Game Developers Conference in San Francisco.

He said that games built with the Unity game engine were downloaded more than 16 billion times in 2016, up 31 percent from the year before. A couple of million users of Unity make it the most popular engine in the world. And more than 59 percent of VR developers use Unity.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.