Unity’s John Riccitiello is bored with Clash of Clans clones — but not platform wars and virtual reality

If the game industry has a thought leader, John Riccitiello is a contender. The chief executive of Unity Technologies has spent a lot of his time in the industry figuring out how to outmaneuver his rivals and predict where the industry is going next.

So he was an ideal speaker at our inaugural GamesBeat Summit, our executive event at the Cavallo Point resort in Sausalito, Calif., last week. I interviewed him onstage and quizzed him about Unity’s mission to “democratize” game development by providing tools such as the Unity 5 game engine that make it simpler to design and publish titles across a series of platforms.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.