Rainbow Six Siege X is getting Clash as an operator.

Ubisoft reduced headcount by 1,500 in past year, Rainbow Six cheating is up

Join the must-attend GamesBeat flagship event. This summer in Los Angeles, GamesBeat Summit brings together top leaders, CEOs, and dealmakers on May 18–19 to spark connections and close major deals. Don’t miss where gaming and business converge. To celebrate one year of going independent, enjoy a limited-time buy one, get one free offer—ending soon while supplies last. Secure your spot now before tickets sell out.

Among the news that Ubisoft reported with its earnings, the French video game company said it has reduced its employee headcount by 1,500 people in the past year.

The company had 17,097 people at the end of September 2025, representing a decrease of around 1,500 employees over the past 12 months and about 700 since the end of March 2025.

In October, a targeted voluntary leave program and a proposed restructuring were introduced at its Nordic studios. Overall, Ubisoft said it is trying to save 100 million euros in costs by FY2026-27 as a result of the job cuts.

While growth in the quarter was good and Rainbow Six Siege continued to attract new players in the quarter, Ubisoft acknowledged that, as part of the evolution of Siege and its move to free access, a temporary surge in cheating impacted activity and player spending versus expectations.

With additional resources now in place and further hires planned, the team has identified the main issues and is actively addressing them with a robust plan, Ubisoft said.

The Siege community remains highly engaged and passionate about the game’s success, Ubisoft said. The development team is equally committed to working closely with players to address recent feedback, with a strong focus on anti-cheat measures and gameplay balance.

As announced at the Munich Major on November 16, starting in Season 4, the team will double the number of anti-cheat updates per week and introduce new prevention solutions. On the balancing front, the team is accelerating efforts in Season 4, with four balancing updates per season planned for Year 11, aligned with the new content cadence.