Ubisoft and LibertAI are doing something very unusual for the Web3 game Captain Laserhawk: the G.A.M.E. Today, they’re unveiling AI agents who can vote in Web3 governance matters for the game’s future evolution.
It’s an unusual twist, as Web3 governance enables ordinary players who buy blockchain tokens to get a chance to determine the future direction of the game. But in this case, those players would surrender some of their voting power to AI agents to lighten some of the onboarding burden for the Captain Laserhawk game.
Ubisoft launched the high-profile Web3 game in December 2024. Captain Laserhawk: the G.A.M.E. is a competitive top-down multiplayer shooter set in the dystopian world of Eden, inspired by the Captain Laserhawk: A Blood Dragon Remix series, streaming on Netflix.
In the game, players own non-fungible token (NFT)-based characters called Niji Warriors, each with unique AI agents that vote and make decisions autonomously. These agents evolve based on player behavior and game context, creating a kind of decentralized storytelling ecosystem.
If a player doesn’t vote on a proposal, the AI agent will do it for them—based on its programmed persona.

“The game and the idea here is to explore synthetic governance,” said Didier Genevois, technical director and executive producer for Captain Laserhawk: The G.A.M.E. at Ubisoft, in an interview with GamesBeat. “If you don’t vote, your PFP will do so on your behalf. If you have spent time to discuss this,” the AI agent will vote as you wish. But if you don’t, the agent is initialized with basic metadata and will vote according to that.”
Ubisoft sees this new move as leveling up interactive storytelling with the rollout of AI-governed characters in the title. In partnership with LibertAI, the decentralized AI infrastructure, this next phase introduces autonomous AI agents that act as virtual extensions of their players, voting, reasoning, and evolving within the game’s governance system.
Each Niji Warrior NFT in Captain Laserhawk is now paired with a unique, persona-driven AI agent — a virtual citizen capable of analyzing governance proposals, casting justified votes, and recording every action transparently on-chain. And the AI agent will vote on governance matters for the game as if it were in sync with the character’s beliefs.
These agents run entirely on LibertAI’s modular infrastructure stack, designed to protect privacy, keep records transparent, and ensure no one, even the game developers, can interfere with their decisions. Behind the scenes, tools like secure virtual spaces, flexible memory, and cryptographic signatures work together to ensure each AI agent acts safely and independently on behalf of the player.
Jonathan Schemoul, lead contributor to LibertAI, said in an interview with GamesBeat, “When you play Captain Laserhawk: The G.A.M.E., you can have an NFT, which is your avatar in the game. They are Niji Warriors. The future of the world governance of the game is decided by votes. Each NFT, each Niji Warrior, is also an AI agent that you can paly in the game. For governance, you can either make the decisions yourself. If you don’t, your Niji Warrior will vote for you, and that’s where it’s cool. The in-game characters can be augmented by interactions with the user. The great part is that the governance of the game has a 100% participation no matter what.”
Ubisoft’s experiment in synthetic intelligence

It so happens that Ubisoft is aware that both blockchain and AI aren’t always popular subjects among gamers. It’s also true that Captain Laserhawk’s story is about a dystopia where AI control is a big issue. And we’ll find out soon enough if players think that governance is part of the fun of being engaged with the game.
“In a universe that satirizes technocracies, surveillance, and synthetic identity, turning
governance into playable fiction feels like the most honest move we could make,” said
Genevois. “These AI-driven NFTs stage a living experiment where players can explore — and play with — the very idea of governance. Anchored on-chain through tech built to outlast us, their actions form a persistent performance that blurs the line between fiction and reality.”
The AI agents are initialized with their character’s lore, including age, profession, values and personality traits, and use LibertAI’s LLMs to shape their behavior. Votes are cast through ERC-6551 token-bound wallets, and agents can explain their reasoning based
on memory, game context, and past player interactions. All decisions and memory
states are versioned and stored on Aleph Cloud, providing a transparent, tamper-proof
record of agent behavior.

“Through LibertAI, Ubisoft is opening up new ways for players to think about how decisions get made by both humans and machines”, said Jonathan Schemoul, lead contributor to LibertAI. “As agents reason, vote, and interact with one another, they don’t just influence the game’s story—they invite players to consider the broader ethical and political dimensions of sharing governance with AI.”
This framework also enables real-time coordination experiments: AI agents can form voting blocs, deliberate in Discord-style chats, and negotiate with other factions — all governed by transparent prompts, player overrides, and evolving in-game memory.
Players can choose to collaborate with their agents or let them act independently. This launch builds on the February debut at ETH Denver, where attendees engaged with a prototype AI NPC modeled after Watch Dogs’ DedSec. That proof of concept has now evolved into a live production system, with Eden Online’s governance fully powered by decentralized, reasoning AI agents.
LibertAI is a decentralized AI system designed to be more secure, accessible, resilient, and efficient than traditional centralized alternatives—while reducing bias and protecting user privacy. Its large language models run on a stack of technologies including IPFS and Aleph Cloud, a cross-chain decentralized infrastructure for storage, compute, and AI. This foundation enables LibertAI to operate on a fully decentralized, uncensorable, secure, and resilient network.
You’ll get explanations for why the Niji Warriors vote the way that they do.
Four votes have already taken place on fairly minor issues related to the game. But over time, the experimentation will grow and the matters will become more important, Genevois said.
One of the reasons players didn’t vote probably is similar to why people don’t vote in elections. It may be too complicated for them. And so the AI agents are meant to simplify the complicated onboarding process for Web3 players, Genevois said.

“In governance, it’s really complicated to engage if there are no concrete rewards,” he said.
It was considerable work for both LibertAI and Ubisoft to implement the AI agents.
“It’s an experiment. We are trying to find the limits and it’s all about exploration. It’s an innovation project here and it has required a number of months,” Genevois said.
The privacy issue is important, and Genevois said that the team is using confidential AI, where no one can see what you are discussing with your AI agent because everything is running inside a trusted execution environment.
“Privacy is really at the core of the product,” Genevois said.
The game is still in early access and the team is trying to fine-tune its features, Genevois said. He said the game has seen organic growth so far and people are engaged with it.
“Everything is working as we wanted,” he said.